Play like
never before.

WOWCube looks like 2x2 version of the Rubik’s cube, but has nothing to do with it. Play games by twisting and shaking.

24

screens

8

processors

0

buttons

Stylish
& High-tech.

The biggest screen to body ratio ever created on a device!

Tangible
Interaction.

Play games the most natural way: by twisting and shaking.

Mixed Reality
Gaming.

It's designed to play games in bothphysical and virtual realities. No clicks, just twist and shake to operate.

Handy
Form Factor.

It's portable; designed for two hands use. Only 300 grams and 76 mm of width.

Open API
& Patents

For nerds and geeks to develop their own wow-games and to re-create or modify WOWCube hardware.

Mobile App.

Upload games, change settings, update the gadget via Bluetooth

Any genres
for any ages.

We develop dozens of games of different genres, from games like Pac-Man to Scrabble

  • arcade
  • mazes
  • puzzle
  • scrabbles
 
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Not just a game
platform.

With some imagination and creativity, WOWCube can become a very versatile tool.

  • widgets
  • smart home
  • education
  • assistants
 
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From idea
to life.

The concept of the puzzle was proposed by Savva Osipov in 2016.

The first prototype based on Arduino was developed in 2017. The Russian patent was obtained by Ilya and Savva Osipov in 2017. An early prototype was presented on June 8, 2017 at a scientific conference CALL in UC Berkeley, and in May 2018, the wowcube was presented to the general public at the Maker Faire exhibition in Santa Clara, California

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World about us.