From idea to life

After three generations of prototypes, endless lines of code, and weeks of molding, the WOWCube team is proud to publicly present the WOWCube console.

Early 2016
The concept of the puzzle was proposed by Savva Osipov in 2016
Spring 2017
The first prototype based on Arduino was developed in 2017
Summer 2017
The Russian patent was obtained by Ilya and Savva Osipov in 2017
June 2018
An early prototype was presented on June 8, 2017 at a scientific conference CALL in UC Berkeley
May 2018
in May 2018, the puzzle was presented to the general public at the Maker Faire exhibition in Santa Clara, California and Startup Competition SVOD’18 held in Computer History Museum.

Our team

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