From idea
to life

After several generations of prototypes, endless lines of code, and weeks of molding, our team is proud to publicly present WOWCube® Entertainment System.

StoryOur team
2016

Idea for the
WOWCube® System

In late 2016 a 12-year old boy Savva Osipov came up with an idea for the WOWCube® Entertainment System. He suggested his father Ilya, a professional inventor, to make a Rubik’s cube-like device with screens on all sides so that game characters could run from screen to screen as if they were on a unified game field.

First patent

After 3 months of developing the idea the very first patent for the WOWCube® Entertainment System was obtained.

2017

The first prototype

It took some time to research and develop the first prototype of the WOWCube® System. In spring 2017 the very first version of a digital cube was conceived. It was based on Arduino and printed on an in-house 3D printer. It served well as a proof of concept and started a long line of prototypes and variations.

Company registration

On April 11, 2017 Cubios, Inc. was officially registered as a company.

The first public presentation

After about 2 months the early prototype was publicly presented for the first time at a scientific conference CALL in UC Berkeley.

The 2nd prototype

The second prototype of the WOWCube® System, introduced in the same year, boasted a sleeker design with STM32 microprocessors. Semyon Orlov, the company’s first engineer, significantly advanced the project, turning it into fully functional prototypes and creating the first three games for the device. By fall 2017, improvements included a plastic core at the center of the cube, facilitating easier twists.

Cube upgrade

Half a year later we managed to get a factory cast enclosure and furnish the device with 2x larger displays, which grew from 128x128 px to 240x240 px. This cube also had a brand new and a more stable version of connectors, which allowed us to kickstart software development.

2018

WOWCube® System
got its name

In May 2018 a new prototype of WOWCube® Entertainment System was ready to be presented to a wide audience. This version got accelerometers, gyros, bluetooth and a one-of-a-kind operating system.

It was showcased at the Maker Faire exhibition in Santa Clara, California, which was a fateful event in the history of the company as it defined the name of the device. The options were either CoolCube or WOWCube. As more and more people saw the gadget, they exclaimed WOW! That’s how the decision was made to register WOWCube as a trade mark.

Our awards in 2018

Editor’s Choice at Maker Faire 2018

Audience Award at SVOD 2018

2019

Max Filin joined Cubios, Inc. as CEO

The year of 2019 marked a new chapter in the life of our company as Max Filin joined Cubios, Inc. as CEO. A person with 15 years of experience in production and market launch of consumer electronic devices was a valuable and much needed addition to the company.

The year of experiments

We experimented with the cube’s plastic enclosures, displays, protective glasses and even the cube's size. Dozens of cubes in different sizes with larger and smaller frames, with plastic and tempered glasses and various masks were produced and showcased to the people.

This extensive research led to the conclusion that WOWCube® System should be smaller and lighter with rounded glasses. The cube also needed to have sound.

Steve Wozniak liked WOWCube® System

The same year we had a chance to show WOWCube Twisty Game System (as it was called then) to Steve Wozniak at DesTechAZ. Our digital cube amazed him and got his autograph on one of the 24 screens.

Manufacturing contract

In March 2019 we signed a crucial contract with our manufacturing partner in Shenzhen. It gave a start to the factory production of WOWCube® Entertainment System.

Authenticated by STEM.org

In November 2019 WOWCube® System was authenticated as an educational gadget by STEM.org. The cube’s design and software were acknowledged to benefit the edutainment process.

2020

Our first CES

January 2020 became an important milestone for the company as we attended our first CES. This event made us so proud of our digital cube as WOWCube® System won the People's Choice Award at Last Gadget Standing 2020.

First cubes from the factory

Half a year later the first batch of 200 cubes was produced at the factory. It was called “Development Version - Black Pearl” and dedicated to the developers needs. These cubes represent one of the most significant evolutions of the WOWCube® System.

Our awards in 2020

People’s Choice Award at Last Gadget Standing 2020

Silver Winner at 2020 Edison Awards

Finalist of EdTech Awards 2020

Platinum Winner of Muse Design Awards 2020

2021

Adopted an automatic manufacturing line

Before these devices saw the light, we completed 2 modifications of all the insides of the modules and once again fully redesigned motherboards. Numerous experiments with magnetic connectors resulted in a new scheme of contact pairs in so-called “shells”.

The successful first batch of cubes produced on an automatic manufacturing line opened the way to the mass-production of WOWCube® Entertainment System.

Our awards in 2021

CES 2021 Innovation Awards Honoree

Frontrunner Award at 2021 Go Global Awards

NY Product Design Award 2021

2022

Presented the latest pre-production version

2022 started for our company with a new CES, where we showcased the latest pre-production version of our cube.

New tests and new upgrades

In spring 2022 we tested the cubes once again. The new crash, vibro, freeze and other tests showed the weak spots of the latest version. That’s why we decided to completely transform the approved and meticulously configured inner design of the pre-production module. The combination of a powerful amp, new sound tubes and a unique speaker made the cube 11.5x times louder than before.

We also changed displays for the better along with the glue used for optical bonding. The magnetic connectors got a new scheme as well.

Our awards in 2022

BIG Innovation Award 2022

German Innovation Award 2022

Pre-orders open

In June 2022 we officially opened pre-orders of the WOWCube® Entertainment System.

Now

Orders continue

Orders are now open, and thousands of units have already been shipped. We are actively working to ensure continuous production, with all necessary components for the cubes secured. Our manufacturing partners are ready to start producing the next batches.

Games & Apps

As for the software, we currently have 40+ games and apps to offer. Our developers are working on new levels and game mechanics.

SDK

We are also focused on attracting 3rd party devs through the upcoming SDK release

Follow us in social media and via email to get the latest news about our company

Future
Vision

We see WOWCube® Entertainment System’s future opportunities as limitless. The modular structure of the cube opens the way to the gadgets of different shapes. It can also be used to build unique design elements like the digital wall made of WOWCube® Systems.

If you share our future vision and consider investing in our company

2016
First patent

After 3 months of developing the idea the very first patent for the WOWCube® Entertainment System was obtained.

Idea for the
WOWCube® System

In late 2016 a 12-year old boy Savva Osipov came up with an idea for the WOWCube® Entertainment System. He suggested his father Ilya, a professional inventor, to make a Rubik’s cube-like device with screens on all sides so that game characters could run from screen to screen as if they were on a unified game field.

Company registration

On April 11, 2017 Cubios, Inc. was officially registered as a company.

The first public presentation

After about 2 months the early prototype was publicly presented for the first time at a scientific conference CALL in UC Berkeley.

Cube upgrade

Half a year later we managed to get a factory cast enclosure and furnish the device with 2x larger displays, which grew from 128x128 px to 240x240 px. This cube also had a brand new and a more stable version of connectors, which allowed us to kickstart software development.

2017

The first prototype

It took some time to research and develop the first prototype of the WOWCube® System. In spring 2017 the very first version of a digital cube was conceived. It was based on Arduino and printed on an in-house 3D printer. It served well as a proof of concept and started a long line of prototypes and variations.

The 2nd prototype

The second prototype of the WOWCube® System, introduced in the same year, boasted a sleeker design with STM32 microprocessors. Semyon Orlov, the company’s first engineer, significantly advanced the project, turning it into fully functional prototypes and creating the first three games for the device. By fall 2017, improvements included a plastic core at the center of the cube, facilitating easier twists.

Our awards in 2018

Editor’s Choice at Maker Faire 2018

Audience Award at SVOD 2018

2018

WOWCube® System
got its name

In May 2018 a new prototype of WOWCube® Entertainment System was ready to be presented to a wide audience. This version got accelerometers, gyros, bluetooth and a one-of-a-kind operating system.

It was showcased at the Maker Faire exhibition in Santa Clara, California, which was a fateful event in the history of the company as it defined the name of the device. The options were either CoolCube or WOWCube. As more and more people saw the gadget, they exclaimed WOW! That’s how the decision was made to register WOWCube as a trade mark.

2019

Max Filin joined Cubios, Inc. as CEO

The year of 2019 marked a new chapter in the life of our company as Max Filin joined Cubios, Inc. as CEO. A person with 15 years of experience in production and market launch of consumer electronic devices was a valuable and much needed addition to the company.

Steve Wozniak liked WOWCube® System

The same year we had a chance to show WOWCube Twisty Game System (as it was called then) to Steve Wozniak at DesTechAZ. Our digital cube amazed him and got his autograph on one of the 24 screens.

Authenticated by STEM.org

In November 2019 WOWCube® System was authenticated as an educational gadget by STEM.org. The cube’s design and software were acknowledged to benefit the edutainment process.

The year of experiments

We experimented with the cube’s plastic enclosures, displays, protective glasses and even the cube's size. Dozens of cubes in different sizes with larger and smaller frames, with plastic and tempered glasses and various masks were produced and showcased to the people.

This extensive research led to the conclusion that WOWCube® System should be smaller and lighter with rounded glasses. The cube also needed to have sound.

Manufacturing contract

In March 2019 we signed a crucial contract with our manufacturing partner in Shenzhen. It gave a start to the factory production of WOWCube® Entertainment System.

First cubes from the factory

Half a year later the first batch of 200 cubes was produced at the factory. It was called “Development Version - Black Pearl” and dedicated to the developers needs. These cubes represent one of the most significant evolutions of the WOWCube® System.

2020

Our first CES

January 2020 became an important milestone for the company as we attended our first CES. This event made us so proud of our digital cube as WOWCube® System won the People's Choice Award at Last Gadget Standing 2020.

Our awards in 2020

People’s Choice Award at Last Gadget Standing 2020

Silver Winner at 2020 Edison Awards

Finalist of EdTech Awards 2020

Platinum Winner of Muse Design Awards 2020

2021

Adopted an automatic manufacturing line

Before these devices saw the light, we completed 2 modifications of all the insides of the modules and once again fully redesigned motherboards. Numerous experiments with magnetic connectors resulted in a new scheme of contact pairs in so-called “shells”.

The successful first batch of cubes produced on an automatic manufacturing line opened the way to the mass-production of WOWCube® Entertainment System.

Our awards in 2021

CES 2021 Innovation Awards Honoree

Frontrunner Award at 2021 Go Global Awards

NY Product Design Award 2021

New tests and new upgrades

In spring 2022 we tested the cubes once again. The new crash, vibro, freeze and other tests showed the weak spots of the latest version. That’s why we decided to completely transform the approved and meticulously configured inner design of the pre-production module. The combination of a powerful amp, new sound tubes and a unique speaker made the cube 11.5x times louder than before.

We also changed displays for the better along with the glue used for optical bonding. The magnetic connectors got a new scheme as well.

Our awards in 2022

BIG Innovation Award 2022

German Innovation Award 2022

2022

Presented the latest pre-production version

2022 started for our company with a new CES, where we showcased the latest pre-production version of our cube.

Pre-orders open

In June 2022 we officially opened pre-orders of the WOWCube® Entertainment System.

Now

Orders continue

Orders are now open, and thousands of units have already been shipped. We are actively working to ensure continuous production, with all necessary components for the cubes secured. Our manufacturing partners are ready to start producing the next batches.

Games & Apps

As for the software, we currently have 40+ games and apps to offer. Our developers are working on new levels and game mechanics.

SDK

We are also focused on attracting 3rd party devs through the upcoming SDK release

Follow us in social media and via email to get the latest news about our company

Future
vision

We see WOWCube® Entertainment System’s future opportunities as limitless. The modular structure of the cube opens the way to the gadgets of different shapes. It can also be used to build unique design elements like the digital wall made of WOWCube® Systems.

If you share our future vision and consider investing in our company